optimization release
GameApi Builder » Devlog
This release includes the following changes:
1) some very significant performance optimizations/on some larger glb files, load times went from 8s to 1.5s after we disabled exception handling
2) also memory usage for large 3d models was improved significantly/found a bug where vertex arrays were unnecessarily duplicated before they were sent to gpu/duplicate faces were not visible at all, but just did eat perf unnecessarily and hog memory like hell.
Files
gameapi-builder_1.0-28.deb 36 MB
29 days ago
gameapi-builder-docker-container.tar.gz 35 MB
29 days ago
gameapi-builder-docker-cmdline.tar.gz 75 MB
29 days ago
GameApi-Builder-v28.msi 39 MB
29 days ago
gameapi_cmdline.zip 24 MB
29 days ago
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GameApi Builder
Procedural 3d model builder application
More posts
- Voxels implementation12 days ago
- Small fix for --mg option69 days ago
- Quickfix for .zip file generation for deploy70 days ago
- GameApi-Builder v28 finishing touches71 days ago
- Windows version fixes...76 days ago
- Progressbar updates for script_ml76 days ago
- script_ml and deploy fixes81 days ago
- Drag And Drop Release87 days ago
- Bugfix release93 days ago
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