optimization release
GameApi Builder » Devlog
This release includes the following changes:
1) some very significant performance optimizations/on some larger glb files, load times went from 8s to 1.5s after we disabled exception handling
2) also memory usage for large 3d models was improved significantly/found a bug where vertex arrays were unnecessarily duplicated before they were sent to gpu/duplicate faces were not visible at all, but just did eat perf unnecessarily and hog memory like hell.
Files
gameapi-builder_1.0-28.deb 36 MB
50 days ago
gameapi-builder-docker-container.tar.gz 35 MB
50 days ago
gameapi-builder-docker-cmdline.tar.gz 75 MB
50 days ago
GameApi-Builder-v28.msi 39 MB
50 days ago
gameapi_cmdline.zip 24 MB
50 days ago
Get GameApi Builder
GameApi Builder
Procedural 3d model builder application
More posts
- logo change9 days ago
- Voxels implementation33 days ago
- Small fix for --mg option90 days ago
- Quickfix for .zip file generation for deploy91 days ago
- GameApi-Builder v28 finishing touches92 days ago
- Windows version fixes...97 days ago
- Progressbar updates for script_ml97 days ago
- script_ml and deploy fixesOct 30, 2025
- Drag And Drop ReleaseOct 24, 2025
Leave a comment
Log in with itch.io to leave a comment.